Shadow Grove
A full-featured cross-platform RPG with a custom game engine, map editor, and integrated wiki
Developed a full-featured cross-platform RPG built in TypeScript and PixiJS, encompassing a custom game engine with modular entity behavior systems, combat, quests, cutscenes, and visual character customization — alongside a built-in map editor, integrated wiki, and account authentication system for cross-device save data.
Applications
Marketing Site & Wiki
Landing page with integrated wiki and bestiary, built on a custom Preact inspired framework with Next.js-style folder routing and TSX components
Shadow Grove - Game
Cross-platform RPG using the custom GroveTek engine with modular entity behavior systems, combat, quests, cutscenes, visual character customization, and a built-in map editor.
GroveTek
Shared game engine and library powering both the Shadow Grove website and game. Handles rendering, context management, custom TSX support, and shared infrastructure across the ecosystem.
Auth Server
Authentication server handling user accounts and cross-device save data synchronization for the game.